摘要
学习一下java的设计模式
正文
需求
点披萨,可以点不同种类的披萨
比方说奶酪披萨,希腊披萨等等
然后有披萨的准备过程,烘烤过程,切片过程,打包过程
一、传统模式
- 传统的方式
- 优点:比较好理解,简单易操作
- 缺点:违反了设计模式的ocp原则,即对扩展开放,对修改关闭。
- 即当我们给类增加新功能的时候,尽量不修改代码,或者尽可能少得修改代码
- 比如,我要新增加一个pizza种类,需要在OrderPizza里面再加一个elseif,这样并不好
类图:
Pizza.java
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| package factory.pizza;
/*
* 将Pizza做成抽象方法
*/
public abstract class Pizza {
private String name;
// 准备原材料,不同的披萨,原材料是不一样的。因此,我们做成抽象方法
public abstract void prepare();
public void bake() {
System.out.println(name + " baking;");
}
public void cut() {
System.out.println(name + " cutting;");
}
public void box() {
System.out.println(name + " boxing;");
}
public void setName(String name) {
this.name = name;
}
public String getName() {
return name;
}
}
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CheesePizza.java
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| package factory.pizza;
public class CheesePizza extends Pizza {
@Override
public void prepare() {
// TODO Auto-generated method stub
System.out.println("给制作CheesePizza准备原材料 ");
}
}
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GreekPizza.java
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| package factory.pizza;
public class GreekPizza extends Pizza {
@Override
public void prepare() {
// TODO Auto-generated method stub
System.out.println("给制作GreekPizza准备原材料");
}
}
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OrderPizza.java
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| package factory.order;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import factory.pizza.CheesePizza;
import factory.pizza.GreekPizza;
import factory.pizza.Pizza;
public class OrderPizza {
//构造方法、构造器
//下面是传统方式,注释掉
public OrderPizza() {
Pizza pizza=null;
String orderType;//订购pizza的类型
do {
orderType=getType();
if(orderType.equals("greek")) {
pizza=new GreekPizza();
pizza.setName("GreekPizza");
}else if(orderType.equals("cheese")) {
pizza=new CheesePizza();
pizza.setName("CheesePizza");
}else {
System.out.println("俺们家不做这个pizza,请去其他商店");
break;
}
//输出pizza,制作过程
pizza.prepare();
pizza.bake();
pizza.cut();
pizza.box();
}while(true);
}
//写一个方法,可以动态获取pizza类型
public String getType() {
BufferedReader input=new BufferedReader(new InputStreamReader(System.in));
System.out.println("Please input pizza type:");
String type;
try {
type = input.readLine();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
return "";
}
return type;
}
}
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PizzaStore.java
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| package factory.order;
//相当于一个客户端,发出订购任务
public class PizzaStore {
public static void main(String[] args) {
new OrderPizza();
}
}
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运行结果
二、简单(静态)工厂模式
- 简单工厂模式是属于创建型模式,是工厂模式的一种。简单工厂模式是由一个工厂对象决定创建出哪一种产品类的实例。
- 简单工厂模式是工厂模式家族中最简单实用的模式
- 简单工厂模式:定义了一个创建对象的类,由这个类来封装实例化对象的行为(代码)
类图
Pizza.java&&GreekPizza.java&&CheesePizza.java
Chinese.java
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| package factory.pizza;
public class ChinesePizza extends Pizza {
@Override
public void prepare() {
// TODO Auto-generated method stub
System.out.println("给制作GreekPizza准备原材料");
}
}
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OrderPizza2.java
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| package factory.order;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import factory.pizza.Pizza;
public class OrderPizza2 {
// 定义一个简单工厂对象
SimpleFactory simpleFactory;
Pizza pizza = null;
//构造方法
public OrderPizza2() {
String orderType = "";// 用户输入的
do {
orderType = getType();
pizza = SimpleFactory.createPizza(orderType);
// 输出pizza
if (pizza != null) {
pizza.prepare();
pizza.bake();
pizza.cut();
pizza.box();
}else {
System.out.println("订购披萨失败");
break;
}
} while (true);
}
// 写一个方法,可以动态获取pizza类型
public String getType() {
BufferedReader input = new BufferedReader(new InputStreamReader(System.in));
System.out.println("Please input pizza type:");
String type;
try {
type = input.readLine();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
return "";
}
return type;
}
}
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SimpleFactory.java
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| package factory.order;
import factory.pizza.CheesePizza;
import factory.pizza.ChinesePizza;
import factory.pizza.GreekPizza;
import factory.pizza.Pizza;
/*
* 简单(静态)工厂类
* 也叫静态工厂模式,需要把方法改成static,这样这个方法就直接可以通过类名调用了
*/
public class SimpleFactory {
//根据orderType返回对应的Pizza对象
public static Pizza createPizza(String orderType) {
System.out.println("使用简单工厂模式");
Pizza pizza=null;
if(orderType.equals("greek")) {
pizza=new GreekPizza();
pizza.setName("GreekPizza");
}else if(orderType.equals("cheese")) {
pizza=new CheesePizza();
pizza.setName("CheesePizza");
}else if(orderType.equals("chinese")) {
pizza=new ChinesePizza();
pizza.setName("ChinesePizza");
}
return pizza;
}
}
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PizzaStore.java
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| public class PizzaStore {
public static void main(String[] args) {
// new OrderPizza();
//使用简单工厂模式
// new OrderPizza(new SimpleFactory());
//使用静态工厂模式,其实也是简单工厂,只不过方法是静态的
new OrderPizza2();
System.out.println("退出程序,爱你么么哒❤❤");
}
}
|
运行结果
新需求
客户在点披萨的时候,可以点不同口味的披萨
比方说:北京的奶酪披萨,伦敦的胡椒披萨
思路1:
使用简单工厂模式,创建不同的简单工厂类,BJPizzaSimpleFactory,LDPizzaSimpleFactory等等
但是考虑到项目的规模,以及软件的可维护性、可扩展性并不是特别好
思路2:
使用工厂方法模式
工厂方法模式——定义一个创建对象的抽象方法,由子类决定要实例化的类。工厂方法模式将对象的实例化推迟到子类。
三、工厂方法模式
类图
Pizza.java
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| package factory.factoryMethod.pizzaStore.pizza;
/*
* 将Pizza做成抽象方法
*/
public abstract class Pizza {
private String name;
// 准备原材料,不同的披萨,原材料是不一样的。因此,我们做成抽象方法
public abstract void prepare();
public void bake() {
System.out.println(name + " baking;");
}
public void cut() {
System.out.println(name + " cutting;");
}
public void box() {
System.out.println(name + " boxing;");
}
public void setName(String name) {
this.name = name;
}
public String getName() {
return name;
}
}
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BJCheesePizza.java
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| package factory.factoryMethod.pizzaStore.pizza;
public class BJCheesePizza extends Pizza {
@Override
public void prepare() {
// TODO Auto-generated method stub
setName("BJCheesePizza");
System.out.println("BJCheesePizza准备原材料");
}
}
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BJPepperPizza.java
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| package factory.factoryMethod.pizzaStore.pizza;
public class BJPepperPizza extends Pizza {
@Override
public void prepare() {
// TODO Auto-generated method stub
setName("BJPepperPizza");
System.out.println("BJPepperPizza准备原材料");
}
}
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LDCheesePizza.java
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| package factory.factoryMethod.pizzaStore.pizza;
public class LDCheesePizza extends Pizza {
@Override
public void prepare() {
// TODO Auto-generated method stub
setName("LDCheesePizza");
System.out.println("LDCheesePizza准备原材料");
}
}
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LDPepperPizza.java
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| package factory.factoryMethod.pizzaStore.pizza;
public class LDPepperPizza extends Pizza {
@Override
public void prepare() {
// TODO Auto-generated method stub
setName("LDPepperPizza");
System.out.println("LDPepperPizza准备原材料");
}
}
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OrderPizza.java
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| package factory.factoryMethod.pizzaStore.order;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import factory.factoryMethod.pizzaStore.pizza.Pizza;
public abstract class OrderPizza {
// 定义一个抽象方法,createPizza,让各个工厂子类,自己实现
abstract Pizza createPizza(String orderType);
// 构造方法
public OrderPizza() {
Pizza pizza = null;
String orderType = null;
do {
orderType = getType();
pizza = createPizza(orderType);//抽象方法由工厂子类完成
if(pizza==null)
break;
pizza.prepare();
pizza.bake();
pizza.cut();
pizza.box();
System.out.println("披萨已送到你家!!");
System.out.println();
} while (true);
}
// 从键盘输入中获取披萨类型
public String getType() {
BufferedReader input = new BufferedReader(new InputStreamReader(System.in));
String orderType;
System.out.println("Please input pizza's type:");
try {
orderType = input.readLine();
} catch (IOException e) {
e.printStackTrace();
return "";
}
return orderType;
}
}
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BJOrderPizza.java
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| package factory.factoryMethod.pizzaStore.order;
import factory.factoryMethod.pizzaStore.pizza.BJCheesePizza;
import factory.factoryMethod.pizzaStore.pizza.BJPepperPizza;
import factory.factoryMethod.pizzaStore.pizza.Pizza;
public class BJOrderPizza extends OrderPizza {
@Override
Pizza createPizza(String orderType) {
// TODO Auto-generated method stub
Pizza pizza=null;
if(orderType.equals("cheese")) {
pizza=new BJCheesePizza();
}else if(orderType.equals("pepper")) {
pizza=new BJPepperPizza();
}
return pizza;
}
}
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LDOrderPizza.java
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| package factory.factoryMethod.pizzaStore.order;
import factory.factoryMethod.pizzaStore.pizza.LDCheesePizza;
import factory.factoryMethod.pizzaStore.pizza.LDPepperPizza;
import factory.factoryMethod.pizzaStore.pizza.Pizza;
public class LDOrderPizza extends OrderPizza {
@Override
Pizza createPizza(String orderType) {
// TODO Auto-generated method stub
Pizza pizza=null;
if(orderType.equals("cheese")) {
pizza=new LDCheesePizza();
}else if(orderType.equals("pepper")) {
pizza=new LDPepperPizza();
}
return pizza;
}
}
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运行结果
四、抽象工厂模式
基本介绍
- 抽象工厂模式:定义了一个
interface用于创建相关或有依赖关系的对象簇,而无需指明具体的类 - 抽象工厂模式可以将
简单工厂模式和工厂方法模式进行整合 - 从设计层面看,抽象工厂模式就是对简单工厂模式的改进(或者称为进一步的抽象)
- 将工厂抽象成两层,
AbsFactory(抽象工厂)和具体实现的工厂子类。程序员可以根据创建对象类型使用对应的工厂子类。这样将单个的简单工厂类变成了工厂簇,更有利于代码的维护和扩展。
类图
Pizza.java、BJCheesePizza.java、BJPepperPizza.java、LDCheesePizza.java、LDPepperPizza.java
AbsFactory.java
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| package factory.abstractFactory.pizzaStore.order;
import factory.abstractFactory.pizzaStore.pizza.Pizza;
//抽象工厂模式的抽象层
public interface AbsFactory {
//让下面的子类具体实现
public Pizza createPizza(String orderType);
}
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BJFactory.java
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| package factory.abstractFactory.pizzaStore.order;
import factory.abstractFactory.pizzaStore.pizza.BJCheesePizza;
import factory.abstractFactory.pizzaStore.pizza.BJPepperPizza;
import factory.abstractFactory.pizzaStore.pizza.Pizza;
//这是一个工厂子类
public class BJFactory implements AbsFactory {
@Override
public Pizza createPizza(String orderType) {
// TODO Auto-generated method stub
Pizza pizza=null;
if(orderType.equals("cheese")) {
pizza=new BJCheesePizza();
}else if(orderType.equals("pepper")) {
pizza=new BJPepperPizza();
}
return pizza;
}
}
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LDFactory.java
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| package factory.abstractFactory.pizzaStore.order;
import factory.abstractFactory.pizzaStore.pizza.LDCheesePizza;
import factory.abstractFactory.pizzaStore.pizza.LDPepperPizza;
import factory.abstractFactory.pizzaStore.pizza.Pizza;
public class LDFactory implements AbsFactory {
@Override
public Pizza createPizza(String orderType) {
// TODO Auto-generated method stub
Pizza pizza=null;
if(orderType.equals("cheese")) {
pizza=new LDCheesePizza();
}else if(orderType.equals("pepper")) {
pizza=new LDPepperPizza();
}
return pizza;
}
}
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OrderPizza.java
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| package factory.abstractFactory.pizzaStore.order;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import factory.abstractFactory.pizzaStore.pizza.Pizza;
public class OrderPizza {
AbsFactory absFactory;
//absFactory可以是北京的,也可以是伦敦的
public void setAbsFactory(AbsFactory absFactory) {
Pizza pizza=null;
String orderType;
this.absFactory=absFactory;
do {
orderType=getType();
pizza=absFactory.createPizza(orderType);
if(pizza==null) {
System.out.println("俺家不做这个披萨哦,请去别家吧❤❤");
break;
}
pizza.prepare();
pizza.bake();
pizza.cut();
pizza.box();
System.out.println("您订购的Pizza已经在路上了哟❤❤");
System.out.println();
}while(true);
}
public String getType() {
String orderType;
BufferedReader input=new BufferedReader(new InputStreamReader(System.in));
System.out.println("Please input pizza's type: pepper or cheese");
try {
orderType=input.readLine();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
orderType="";
}
return orderType;
}
}
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PizzaStore.java
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| package factory.abstractFactory.pizzaStore.order;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
public class PizzaStore {
public static void main(String[] args) {
BufferedReader input = new BufferedReader(new InputStreamReader(System.in));
System.out.println("Please input pizza's location:Beijing or London");
String loc;
try {
loc = input.readLine();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
loc="";
}
if(loc.equals("Beijing")) {
new OrderPizza().setAbsFactory(new BJFactory());
}else if(loc.equals("London")) {
new OrderPizza().setAbsFactory(new LDFactory());
}
System.out.println("欢迎下次使用,爱你么么哒❤❤");
}
}
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运行结果